﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace _0712502_0712504_DesignPatternGame
{
    public class TankTurret : GameModel
    {
        public IDTank idTank;
        public IDTankturret idTankTurret;
        public int Dammage;

        public TankTurret(IDTankturret idTurret,int damage)
        {
            this.idTankTurret = idTurret;
            this.Dammage = damage;
        }

        public override VisibleGameEntity Clone()
        {
            return this.MemberwiseClone() as GameModel;
        }
    }
}
